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Welcome To Whispering Rose Radio!

Whispering Rose Radio is an "up and coming" "eclectic" Internet Radio Station! We cater
to a variety of genres from classic rock to oldies. While our roots are in Multiplayer Gaming
radio, we are reaching out.

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FoF: Green Things Growing
Jeremy Dalberg
August 15, 2008

This week, we have a special guest performance from Sakkarah as our resident Green Thumb!

FoF: Green Things Growing Jeremy Dalberg 15 Aug 2008 -- This week, we have a special guest performance from Sakkarah as our resident Green Thumb. "How do I get access to the Crystal and Shadow housing tiles? I can't find it on uogamecodes.com." The Crystal and Shadow tiles are only accessible to players who have the 9th Anniversary box - which is very hard to find right now. Furthermore, the actual housing tile tool tells you to go get it on uogamecodes.com, but... it's not there! This is something we're actually working on - the message isn't lying to you, it's just early. At some point in the foreseeable future, you'll have a way to get access to those tiles without having to raid the back room at Gamestop. -- "Why do I not get Compassion for doing escorts in New Haven?" This was a change that went in as part of Publish 54 that was apparently unclear, as we've been getting a lot of bug reports on it - for the record, those escorts are not currently intended to give Compassion. This is actually consistent with the original design for Compassion, as the New Haven escorts are not particularly challenging (you can see the original design here.) -- "Why did my bonded pack animal disappear after I logged off?" QA has been getting bug reports on this, and wanted to bring it up. Pack animals do NOT auto-stable if they have items in them - bonded or not. In order for the animal to auto-stable, the packs must be completely empty. Otherwise, the pet will stay in the world, losing loyalty and eventually going wild, if it doesn't get killed first. -- Thieves' Guild Bug Update - QA is still trying to find the cause of this bug - we haven't gotten a reproducible case yet. We are continuing to work on it, and please do continue sending in bug reports with as much info as you can - if we can find a common thread, we should be able to pin the bug down. -- Since the new plants are Sakkarah's babies, she's collected the questions you've been asking about them and written up a comprehensive response. Enjoy! Why can’t we cross-pollinate the plants? "The plan had been to allow cross-pollination but, after looking into it, a number of factors made me decide against it. First, drafting the right cross-pollination chart for this many new plants would require a significant amount of time. But assuming we had delayed publishing these additions to draft that chart, we would then meet issue #2: Art. I actually took a stab at the chart, but aside from a handful of the new plants, there is no possible logical correlation between the existing plants and the new ones. By no stretch of the imagination would combining an existing plant to one of the new seeds result in another one of the new plants. In order to get that 5th generation, new art would be required which isn’t possible at the current time." Why not make them a separate set of plants that can cross-pollinate within that set? "This was a valid suggestion but the issue is the same. Many of the new plants have nothing in common with each other and no cross-pollination chart would make sense. I suspect this was one of the reasons they weren’t added in the first pass to begin with. Again, this is a case of new art required..." Why don’t the plants self-pollinate to produce seeds? "This was a design decision. While the code is complex (way more than just telling it new vs. old), it wouldn’t take too much time to allow the plants to produce seeds. However, since these plants cannot cross-pollinate or give resources, if we allow them to produce seeds the market will be flooded with the most desirable plants within 3 to 4 weeks. And in 2 months from now, only a handful of people will bother with the plants anymore and definitely nobody will be hunting the seeds as everyone and their brother will have tons in store already. By limiting their availability and randomizing the drop of the seeds, it will make the most desirable plants rarer and thus more valuable while also expanding the life span of this mini-game." Rare seeds (bonsai) didn’t retain our attention too long. Why would these be any different?




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